Infocom
Infocom was one of the first companies selling interactive fiction during the 80s. Members from
MIT’s Laboratory of Computer Science, a small group known as the Dynamic Modeling Group, founded
it. After being exposed to
Adventure, coming out of Stanford’s
Artificial Intelligence Lab, they started working on Zork with the intention of one-upping their
rivals. Written on a PDP-10, using Muddle, a LISP like language created by the DM Group, the game
took two years to complete, taking up over one megabyte on the mainframe. A huge a mount of memory
compared to the 16k machines that they would have to fit the program onto.
After leaving MIT the group wanted to stay together, so they founded their own company and
decided to release Zork for the personal computer. It started an industry of high quality games
that relied on text over graphics. Zork was their widest selling product, but other games like
Enchanter, Planetfall, The Hitchhiker’s Guide to the Galaxy, and Leather Goddess of Phobos are some
of the best games from the cannon, and they released a total of 35 games before closing their doors
in 1988.
By today’s standards these games are hard to play. They’re puzzle-fests with hunger and
sleep daemons, inventory limits, instant deaths and you can’t undo commands, which mostly focus
on exploration over cluing the player with a direction to go in. But they’re also classics, and
even though they can be a little hard to get through, they’re still fun to play.