Saturday, June 26th, 2010
posted 4:52pm
"Champions of Krynn"
Well it’s getting to the end of June 2010 and I feel I have to mention
Champions of Krynn,
a real treat for anyone that’s a
Dragonlance fan.
It looks like Champions turns 20 this year, and it just so happens that I’m playing it. I never
got around to this game back in 1990, I didn’t even know it existed, but I bought it off e-bay
years ago knowing one day I'd get around to it. You see, the game comes with a bunch of journal entries that are easier to read
in book form than online, at least for me, but still the whole thing sat around except for the
poster hanging on my wall.
I happen to tire of things quickly, that whole follow-through thing can be a problem, and after
playing LotRO for a bit, I wanted to move on. So I picked up Champions of Krynn. Interestingly enough, when I
did, I didn’t even realize that this month marked its 20th anniversary.
Now a game 20 years old is going to look a bit dated, but I’m lucky enough to be playing it
through an Amiga emulator. And it looks great, full screen, just like I’m back in the early 90s.
And we had full windows environments back then, everyone was doing it: Mac, Commodore, Microsoft
- though they were the latecomers here. The work done at
Xerox PARC
was amazing. And it’s fun trying to install old software on the Amiga drive. A lot of games out there
won’t install, but every now and then you find one that does. I got lucky with Champions.
So you might be asking yourself, how is the game? It’s really fun to waste a little time playing
it. The whole thing is built on the Gold Box engine, the same one that created
Pool of Radiance (1988),
and the design is similar with a few little improvements, like allowing easier access to towns and
any of the goods inside. There’s also plenty of experience to earn here with tons of monsters to
kill. The game is filled with combat events, and its structure caused me to rethink my own module,
a design which is basically using the same development tool. I even went back to it last week to
change a few things based on some of the ideas I’d found within Champions, so it’s been a bit of
a learning experience too. And maybe down the road I might even release a game that now looks
like I’ve been working on for 10 years.
Hmm, maybe I should put a little more time into it - D
Currently Playing: Champions of Krynn